Matt J Hart

Sound Designer

Hey! 👋I'm Matt, and I'm a freelance sound designer from England.

I have an MA in Sound Design for Video Games and am Wwise-101 certified. 🎓

MEMOREUM

"Memoreum" is a sci-fi virtual reality game for which I was the lead sound designer. My job was to design and implement sound for the game using Wwise and Unity.

Sound Armoury

I regularly release commercial sound libraries through my brand
"Sound Armoury", with over 40 libraries released so far.

Miscellanea

I also enjoy making casual game projects, birdspotting, and making DIY synth modules!

If you are in need of audio for your project, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

Matt J Hart

Sound Designer




If you are in need of audio for your project or if you just want to say hi, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

Matt J Hart

Sound Designer


Hey! 👋I'm Matt, and I am a freelance sound designer from Northamptonshire, UK.For you to have made it here, we probably recently met in person!

MEMOREUM

"Memoreum" is a sci-fi virtual reality game for which I was the lead sound designer. My job was to design and implement sound for the game using Wwise and Unity.

Sound Armoury

I regularly release commercial sound libraries through my brand
"Sound Armoury", with over 40 libraries released so far.

Miscellanea

I also enjoy making casual game projects, birdspotting, and making DIY synth modules!

If you are in need of audio for your project or if you just want to say hi, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

MEMOREUM

Sound Design Lead, Music Implementation


"The overall visual atmosphere is significantly enriched by the effective use of sound, where the constant hum of the ship blends seamlessly with subtle details like the squelching gurgles of the infection spreading throughout the vessel as it breathes. Additionally, the distant sounds of monsters, combined with the hissing of pipes and the crackle of electrical currents, can be just as unsettling."-The VR Realm


As lead sound designer for MEMOREUM, I was involved in a wide variety of sound design tasks.-Drop sounds
-Ambience/reverb system
-Parker dialogue fading
-Subtitles
-Matriarch/Worm
-Beach
-Maintenance 2
-Dialogue chaining