Matt J Hart

Sound Designer

Hey! 👋I'm Matt, and I'm a freelance sound designer from England.

I have an MA in Sound Design for Video Games and am Wwise-101 certified. 🎓

MEMOREUM

"Memoreum" is a sci-fi virtual reality game for which I was the lead sound designer. My job was to design and implement sound for the game using Wwise and Unity.

Sound Armoury

I regularly release commercial sound libraries through my brand
"Sound Armoury", with over 40 libraries released so far.

Miscellanea

I also enjoy making casual game projects, birdspotting, and making DIY synth modules!

If you are in need of audio for your project, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

Matt J Hart

Sound Designer




If you are in need of audio for your project or if you just want to say hi, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

Matt J Hart

Sound Designer


Hey! 👋I'm Matt, and I am a freelance sound designer from Northamptonshire, UK.For you to have made it here, we probably recently met in person!

MEMOREUM

"Memoreum" is a sci-fi virtual reality game for which I was the lead sound designer. My job was to design and implement sound for the game using Wwise and Unity.

Sound Armoury

I regularly release commercial sound libraries through my brand
"Sound Armoury", with over 40 libraries released so far.

Miscellanea

I also enjoy making casual game projects, birdspotting, and making DIY synth modules!

If you are in need of audio for your project or if you just want to say hi, do get in touch!Reach me at: [email protected]Or on Discord: MattJH

Beat Bots is a musical puzzle game that is currently in development for PC.Your goal is to make beats!

At the start of each level, you will hear a drum beat. Your task is to replicate that beat using bots.Each bot will automatically move forward one tile for each musical beat.When a bot steps on a tile that is powered, it will play a specific drum sound depending on which bot type it is.

Kick Bot

Snare Bot

Hat Bot

You are able to redirect the bots by placing tiles that control their direction. You can also control which tiles are powered.If the bots correctly match the target drum beat, you have beaten the level!

As the game progresses, various types of tile are introduced and the target beats become more complicated.The player has access to a limited inventory of tiles on each level, encouraging them to find efficient ways to use each tile in order to progress.While listening is a prominent aspect of the game's default way to play, visual cues are also provided in order to make the game fully accessible to hearing-impaired players.For any enquiries, please contact: [email protected]